StudioHum FAQ
General
General questions about StudioHum.
It generates mains hum and noise floor: low-level electrical texture inspired by studio hardware. Think transformer-style buzz, 50/60 Hz hum, and subtle noise floor. It is meant to give clean tracks a controlled physical-space layer without using loops or static samples.
Because absolute digital silence between elements can feel unnaturally clean. A barely audible hum and noise floor can add a shared low-level bed behind the audio. Used subtly, it can make separate tracks feel more connected without turning the hum itself into the focus.
50 Hz matches European mains standards, including the UK, EU, and many other regions. 60 Hz matches North American mains. Use the setting that fits the regional character you want, or simply choose the one that works best in the track.
Hardware-style hum is not a fixed sine wave locked to a crystal oscillator. The Drift engine adds small time-varying changes in pitch and level, so the hum moves slightly instead of staying static. A small change can make the layer feel less synthetic.
StudioHum reports 0 samples of latency. It uses direct processing with no lookahead, so it should not offset your session or require plugin-delay compensation.
Usually at the end of a bus or master chain, after compression and EQ. This keeps the hum layer from being exaggerated by later dynamics processing. You can also place it on individual tracks for a more separated channel-by-channel hum effect.
Yes. In v1.1.0, the plugin window supports free resizing: drag the window edges or corners to make the interface larger or smaller. The plugin remembers the window size and restores it the next time it opens.
StudioHum supports VST3 and CLAP on Windows and Linux. On Linux, that includes hosts such as Reaper and Bitwig. On Windows, use a VST3-compatible or CLAP-compatible DAW. VST2-only hosts are not supported.
Installation
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Features
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